Ultimate General: Gettysburg
终极将军: 葛底斯堡是一种战术战斗模拟器,可以让你在著名的葛底斯堡战役中带领数千名士兵,担任联盟或邦联军队的指挥官。游戏拥有最精确的地图,复杂的士气,创新的控制机制和智能AI。..
基本信息
- 更新日期:
- 版本:
- 最新版
- 类型:
- 独立
- 平台:
- Steam
- 评分:
- 发布日期:
- 2014-10-16
- 价格:
- ¥99.0
- 开发者:
- Game-Labs
Ultimate General游戏截图
Ultimate General游戏简介
Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!
It has been voted as Best Strategy Game of 2014 by PCGamesN.
Main Features
Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.
Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.
What players say: “Fantastic AI – don’t know what kind of brain you put in this game but it works”
Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.
Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.
The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.
According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.
What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can’t wait for the next one.”
Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.
What players say: “Innovative movement system – this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”
Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.
What players say: “Incredible Gorgeous Map – I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”
Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.
What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”
Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.
What players say: “… positioning of units matters. You really bring the struggles of 19th century warfare to life here”
Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.
What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”
Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.
These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.
Evolving Multiplayer Experience
The game currently offers 18 maps for 1vs1 matches and is continuously improved according to user feedback.
What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”
Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.
How to Play
Please read our guide
中文翻译
终极将军: 葛底斯堡是一种战术战斗模拟器,可以让你在著名的葛底斯堡战役中带领数千名士兵,担任联盟或邦联军队的指挥官。游戏拥有最精确的地图,复杂的士气,创新的控制机制和智能AI。在战斗进行的过程中,你可以自由地使用不同的策略。你的决定和军事表现在结果中起着至关重要的作用。带领你的军队,赢得葛底斯堡战役!
它被PCGamesN评为2014年最佳策略游戏。
主要特点
智能AI指挥官
终极将军: 葛底斯堡不使用 “AI游戏秘籍”,因为它不需要它们。游戏的难度仅由九个与众不同的AI个性完成,每个人都有自己的优势和特殊技能。AI指挥官能够实时评估和获得战术优势,根据他们不同的指挥技能做出反应,积极或防守,英勇或狡辩,类似于不同的,有能力的人类玩家。
每一位人工智能将领都是一个令人敬畏的、非脚本的对手,他们可以积极尝试攻击你,用火炮确保战略要地,保留预备队并加固它攻击或防御的区域。人工智能将试图以适合其个性的战术赢得这场战斗。例如,防御性的对手在第一次交战中可能不会凶猛攻击,并在接下来的战斗中逐步推进其兵力。
玩家怎么说: “神奇的AI-不知道你在这个游戏中放入了什么样的大脑,但它可以工作”
多日动态对战
1863年7月1日早上,两军在盖茨堡附近会合。随着战斗的进行,增援部队从历史上准确的方向到达,然而,随机事件,延迟和战术差异总是一种可能,可以改变每次交战的结果与历史相比。
你能重演皮克特的罪名吗?如果李在1863年7月2日清晨袭击了联邦军的中心,而不是在下午企图从极左侧击,该怎么办?如果米德在1863年7月4日反击会发生什么?这些问题和更多可以在终极将军: 葛底斯堡的游戏引擎内得到解答。
战斗在时间阶段进行动态战斗,最多可以持续4天。每天最多可以分开3个时间阶段,并保存军队在地图上的状况和定位。
根据战斗事件,你有可能根据你之前的战术能力做出改变战斗潮流的决定。例如,当领导邦联时,在7月2日早上,你可以选择在公墓山进行攻击,而不是在桃园做出延迟的侧翼机动… 如果你已经设法采取神学院岭的前一天!你甚至可以选择防守,等待你的AI对手在几天之间占据主动。这些选择大大增加了可能的战斗结果和挑战的数量。
玩家怎么说: “9种不同的人工智能配置文件,多种结果,多种策略,伤亡延续。这个游戏每次都是不同的体验。非常值得,不能等待下一个。“
轻松控制和单位自我意识
拖动简单的移动箭头可以轻松地指挥大部队。单位不需要你的微观管理,因为他们能够主动行动并重新调整,切换目标,退出和形成战线,而无需玩家输入。因此,您能够为您的单位提供通用命令,并且可以依靠它们来高效作战,而无需 “保姆”。
玩家怎么说: “创新的运动系统-到目前为止,这是他们开发的一个令人敬畏的系统。它不仅非常容易学习,而且具有令人难以置信的创新“
盖茨堡详细地图
利用卫星图像和历史地图,在游戏独特的艺术风格中尽可能准确地描绘出每个主要位置、房屋、山脊和山丘。如果你是美国内战爱好者,你会特别高兴地注意到地图提供的精度和信息量。你不仅可以更好地了解地图的历史布局,你还可以在战斗中利用每个位置和地标,这要归功于游戏中模拟封面,隐蔽,地形和高地。
玩家怎么说: “令人难以置信的华丽地图 — 我不得不利用这一点,因为这张地图是迄今为止我在游戏中甚至在书中见过的最好的地图之一。”
高级视线
高度和障碍物实际影响单位能见度。单位可能会利用隐蔽和掩护来生存炮火,舞台伏击和更多,但要小心-人工智能会试图对你做同样的事情。单位进入或退出战争的雾逐渐与淡入/出的效果,可以帮助你感知他们的隐藏和路线无缝。
玩家怎么说: “游戏实验室在这个游戏中实现视线线的方式应该作为其他开发人员进行同样的例子。”
众多战术因素
在《终极将军: 葛底斯堡》 (Ultimate General: Gettysburg) 中,你会意识到,军队单位不是盲目听从命令的 “机器”,但他们需要保存力量和勇气,以进行决定性的战斗行动。战略游戏预期的每个基本战术元素都被纳入到游戏中。最重要的是,士气受到许多因素的影响,包括侧翼或后方的攻击、伤亡、截击、炮火和乏力。
玩家怎么说: “……单位的定位事项。你真的把19世纪战争的斗争带到这里。“
历史上精确的力量和领导者
终极将军: 葛底斯堡包括波多马克联邦军和北维吉尼亚邦联军的全部战斗顺序。部队的规模从小型火炮炮台到广大的步兵旅,中间有骑兵和散兵。
根据历史事实,所有旅都有部队人数和不同的能力。此外,所有火炮的电池数量和类型都被正确模拟。最后,少将和军官积极参与战场,组织和支持军队,并出现在行动后的战斗报告,帮助你监视战斗进展。
玩家怎么说: “身临其境的美国内战感觉: 声音、肖像和一般的历史正宗真的让这成为我玩过的最具身临其境的历史游戏之一,我完全是一个历史爱好者。”
此外,地图的每一寸都具有战略作用。斜坡、地形类型和障碍物现实地影响单位运动。高架、山脊和山丘提供了出色的射击位置,并使驻扎在那里的部队增加了视线、士气和准确性。
通过将你的单位彼此靠近,它们变得更容易抵御电荷和侧翼攻击,但更容易受到射弹射击。因此,迫使你的敌人保持他的线条密集,而你用火炮炮击他可能是一种有效的战术。随着战斗中你的部队状况动态变化,你的全军效能受到影响。例如,单位在士气高昂、纪律较严密的情况下,发射更协调一致的截击。
这些和更多更深层的游戏机制被包装成一个简单而直观的GUI,旨在缓解玩家的游戏体验,而不会用复杂的统计数据压倒性。
不断进化的多人体验
游戏目前为1vs1比赛提供18张地图,并根据用户反馈不断改进。
玩家怎么说: “嗯,实际上,这场比赛的人工智能是有史以来最好的 (除了国际象棋),还有一个工作的多人游戏,大约至少有一场战斗。”
终极将军: 葛底斯堡由Game Labs开发,由Nick Thomadis设计,以其成功和受欢迎的 “DarthMod” 系列而闻名。
怎么玩
请阅读我们的指南