基本信息

更新日期:
版本:
最新版
类型:
DLC
平台:
Steam
评分:
发布日期:
2015-02-16
价格:
免费
开发者:

A.V. – Digital Sound Track游戏截图

【图】A.V. – Digital Sound Track(截图1)【图】A.V. – Digital Sound Track(截图2)

A.V. – Digital Sound Track游戏简介

Full soundtrack from A.V.

This includes two different versions, an album and raw version. The Album version is compressed to .MP3 files and organized like a traditional soundtrack. This version plays in the Steam Music player for enjoyment in any game. The raw version is laid out more like how the files are actually imported into the game. This version is distributed in loss-less .WAV files, which can take up a lot of space. Users can delete a version if they do not want it.

Track List:

Album Version (Compiled MP3 Files):

/FX/
AV_Mono – 6:29
CHIP_Mono – 12:22
enemy_fx – 1:10
Instrument_Tones_FX – 0:54
PreFireTones_fx – 0:14
PylonActivation_fx – 2:10
UI_fx – 0:50
uncatorgized_fx – 1:14

/Music/Promotional
IGF_Final – 3:57
Unreleased1 – 2:08

/Music/Zones
Zone 1 – Master – 0:51
Zone 2 – Master – 4:48
Zone 3 – Master – 3:25

Raw Version (Raw WAV Files):

/FX/
av_hit – 0:01
conduit_hum – 0:03
crusher_close_lfo – 0:08
crusher_close_midChord – 0:08
crusher_close_upHalfOctave – 0:08
crusher_open_lfo – 0:08
door_move – 0:03
hum_generic – 0:08
hum_generic_breaks – 0:08
instrument_acquire – 0:00
off – 0:02
on – 0:02
ping – 0:07
ping_recharge_pro – 0:02
player_collision – 0:00
player_collision_2 – 0:00
receptor_off – 0:02
receptor_off_partial – 0:00
receptor_on – 0:02
receptor_on_partial – 0:00
silence_of_a_pylon – 0:00
sonic_trigger_activate – 0:00
step_trigger_activating – 0:06
thump – 0:01
walk – 0:00
wubble_new – 0:01

/FX/Enemies
angelina_attack_full – 0:06
angelina_hit – 0:01
angelina_recover – 0:01
enemy_Alert – 0:02
enemy_Attack_Ground – 0:02
enemy_Attacking Hover – 0:02
enemy_Enemy Freeze – 0:02
enemy_ground_Recover – 0:02
enemy_Hover_Boost – 0:02
enemy_hover_Recover – 0:02
enemy_idle – 0:13
enemy_Idle_Ground – 0:02
enemy_Idle_Hover – 0:02
enemy_Jenny_Dmg – 0:02
enemy_Jenny_Fire – 0:02
enemy_Moving_Hover – 0:02
enemy_patrol_bleep – 0:02
enemy_RAM_prep – 0:01
enemy_RYAN_RAM – 0:01
enemy_RYAN_RAM_hit – 0:02
enemy_scramble – 0:02
enemy_spot – 0:05
enemy_TERRY_Fire – 0:02
enemy_TERRY_Move – 0:02
enemy_TERRY_Recover – 0:02
enemy_TERRY_Retreat – 0:02
enemy_VLAD_RAM – 0:01
enemy_VLAD_RAM_hit – 0:01

/FX/InstrumentTones
ping_pre_fire – 0:00
Deact_Neg_Tone_Z1 – 0:02
Deact_Pos_Tone_Z1 – 0:02
Elasticty_Neg_Tone_Z1 – 0:02
Elasticty_Pos_Tone_Z1 – 0:02
Freezer_Neg_Tone_Z1 – 0:02
Freezer_Pos_Tone_Z1 – 0:02
Init_Neg_Tone_Z1 – 0:02
Init_Pos_Tone_Z1 – 0:02
Scrambler_Neg_Tone_Z1 – 0:02
Scrambler_Pos_Tone_Z1 – 0:02
Vel_Neg_Tone_Z1 – 0:02
Vel_Pos_Tone_Z1 – 0:02
Deact_Neg_Tone_Z2 – 0:01
Deact_Pos_Tone_Z2 – 0:01
Elasticty_Neg_Tone_Z2 – 0:01
Elasticty_Pos_Tone_Z2 – 0:01
Freezer_Neg_Tone_Z2 – 0:01
Freezer_Pos_Tone_Z2 – 0:01
Init_Neg_Tone_Z2 – 0:01
Init_Pos_Tone_Z2 – 0:01
Scrambler_Neg_Tone_Z2 – 0:01
Scrambler_Pos_Tone_Z2 – 0:01
Vel_Neg_Tone_Z2 – 0:01
Vel_Pos_Tone_Z2 – 0:01
Deact_Neg_Tone_Z3 – 0:01
Deact_Pos_Tone_Z3 – 0:01
Elasticity_Neg_Tone_Z3 – 0:01
Elasticity_Pos_Tone_Z3 – 0:01
Freezer_Neg_Tone_Z3 – 0:01
Freezer_Pos_Tone_Z3 – 0:01
Init_Neg_Tone_Z3 – 0:01
Init_Pos_Tone_Z3 – 0:01
Scrambler_Neg_Tone_Z3 – 0:01
Scrambler_Pos_Tone_Z3 – 0:01
Velocity_Neg_Tone_Z3 – 0:01
Velocity_Pos_Tone_Z3 – 0:01

/FX/PreFireTones
Deact_Pre_Fire_Z1 – 0:00
Elasticity_Pre_Fire_Z1 – 0:00
Freezer_Pre_Fire_Z1 – 0:00
Init_Pre_Fire_Z1 – 0:00
Scrambler_Pre_Fire_Z1 – 0:00
Vel_Pre_Fire_Z1 – 0:00
Deact_Pre_Fire_Z2 – 0:00
Elasticity_Pre_Fire_Z2 – 0:00
Freezer_Pre_Fire_Z2 – 0:00
Init_Pre_Fire_Z2 – 0:00
Scrambler_Pre_Fire_Z2 – 0:00
Vel_Pre_Fire_Z2 – 0:00
Deact_Pre_Fire_Z3 – 0:00
Elasticity_Pre_Fire_Z3 – 0:00
Freezer_Pre_Fire_Z3 – 0:00
Init_Pre_Fire_Z3 – 0:00
Scrambler_Pre_Fire_Z3 – 0:00
Velocity_Pre_Fire_Z3 – 0:00

/FX/PylonActivation
Deact_Pylon_Activation_Z1 – 0:10
Elasticity_Pylon_Activation_Z1 – 0:10
Freezer_Pylon_Activation_Z1 – 0:10
Init_Pylon_Activation_Z1 – 0:10
Scrambler_Pylon_Activation_Z1 – 0:10
Vel_Pylon_Activation_Z1 – 0:10
Deact_Pylon_Activation_Z2 – 0:06
Elasticity_Pylon_Activation_Z2 – 0:06
Freezer_Pylon_Activation_Z2 – 0:06
Init_Pylon_Activation_Z2 – 0:06
Scrambler_Pylon_Activation_Z2 – 0:06
Vel_Pylon_Activation_Z2 – 0:06
Deact_Pylon_Activation_Z3 – 0:06
Elasticity_Pylon_Activation_Z3 – 0:06
Freezer_Pylon_Activation_Z3 – 0:06
Init_Pylon_Activation_Z3 – 0:06
Scrambler_Pylon_Activation_Z3 – 0:06
Velocity_Pylon_Activation_Z3 – 0:06

/FX/UI/*
Ping_Ready – 0:02
Z1_Deact_Ready – 0:02
Z1_Elasticity_Ready – 0:02
Z1_Freezer_Charged – 0:02
Z1_Freezer_Ready – 0:02
Z1_Init_Ready – 0:02
Z1_Scrambler_Charged – 0:02
Z1_Scrambler_Ready – 0:02
Z1_Vel_Ready – 0:02
Z2_Deact_Ready – 0:02
Z2_Elasticity_Ready – 0:02
Z2_Freezer_Charge – 0:02
Z2_Freezer_Ready – 0:02
Z2_Init_Ready – 0:02
Z2_Scrambler_Charge – 0:02
Z2_Scrambler_Ready – 0:02
Z2_Vel_Ready – 0:02
Z3_Deact_Ready – 0:02
Z3_Elasticity_Ready – 0:02
Z3_Freezer_Charged – 0:02
Z3_Freezer_Ready – 0:02
Z3_Init_Ready – 0:02
Z3_Scrambler_Charge – 0:02
Z3_Scrambler_Ready – 0:02
Z3_Velocity_Ready – 0:02

/Monologues/
Mono_BPylon – 0:29
Mono_CentralDoors – 0:51
Mono_DPylon – 0:28
Mono_Enemies – 0:40
Mono_Freezer – 0:29
Mono_InitDeact – 0:48
Mono_Internet – 1:04
Mono_MainTower – 0:51
Mono_Ping – 0:35
Mono_Scrambler – 0:24
Mono_VelEl – 0:25

/Monologues/CHIP
CHIP_DeathEcho – 0:07
CHIPPleasEcho_Cond2 – 0:09
CHIPRantEcho_Sec1 – 0:28
CHIPRantEcho_Sec2B – 0:47
CHIPRantEcho_Sec3 – 0:34
CHIPRantEcho_Sec4 – 0:21
CHIPRantEcho_Sec5 – 0:27
CHIPRantEcho_Sec6 – 0:27
CHIPRantEcho_Sec7 – 0:18
CHIPRantEcho_Sec8 – 0:27
CHIPRantEcho_Sec9 – 0:43
CHIPRantEcho_Sec10 – 0:23
CHIPRantEcho_Sec11 – 0:30
CHIPRantEcho_Sec12 – 0:13
CHIPRantEcho_Sec13 – 0:40
CHIPRantEcho_Sec14 – 0:21
CHIPRantEcho_Sec15 – 0:30
CHIPRantEcho_Sec16 – 0:19
CHIPRantEcho_Sec17 – 0:25
CHIPRantEcho_Sec18 – 0:12
CHIPRantEcho_Sec19 – 0:30
CHIPRantEcho_Sec20 – 0:33
CHIPRantEcho_Sec21 – 0:23
CHIPRantEcho_Sec22 – 0:26
CHIPRantEcho_Sec23 – 0:25
DemoRantEnd – 1:08

/Music/Promotional/IGF Trailer
IGF_Deactivator – 3:57
IGF_Elasticity – 3:57
IGF_Freezer – 3:57
IGF_Initiator – 3:57
IGF_Master – 3:57
IGF_Scrambler – 3:57
IGF_Velocity – 3:57

/Music/Promotional/Unreleased
Unreleased1_Deactivator – 2:08
Unreleased1_Elasticity – 2:08
Unreleased1_Freezer – 2:08
Unreleased1_Initiator – 2:08
Unreleased1_Master – 2:08
Unreleased1_Scrambler – 2:08
Unreleased1_Velocity – 2:08

/Music/Promotional/Zone1
Zone 1 – Deactivator – 0:51
Zone 1 – Elasticity – 0:51
Zone 1 – Freezer – 0:51
Zone 1 – Initiator – 0:51
Zone 1 – Master – 0:51
Zone 1 – Scrambler – 0:51
Zone 1 – Velocity – 0:51

/Music/Promotional/Zone2
Zone 2 – Deactivator – 3:25
Zone 2 – Elasticity – 3:25
Zone 2 – Freezer – 3:25
Zone 2 – Initiator – 3:25
Zone 2 – Master – 4:48
Zone 2 – Scrambler – 3:25
Zone 2 – Velocity – 3:25

/Music/Promotional/Zone3
Zone 3 – Deactivator – 1:47
Zone 3 – Elasticity – 1:47
Zone 3 – Freezer – 1:47
Zone 3 – Initiator – 1:47
Zone 3 – Master – 3:25
Zone 3 – Scrambler – 1:47
Zone 3 – Velocity – 1:47

中文翻译

A.V.的全声带。

这包括两个不同的版本,一个专辑和原始版本。专辑版本压缩至。MP3文件和组织像一个传统的配乐。该版本在Steam音乐播放器中播放,以在任何游戏中享受。原始版本的布局更像是文件实际上如何导入到游戏中。这个版本是无损失分布的。WAV文件,可以占用大量空间。用户可以删除一个版本,如果他们不想要它。

曲目列表:

专辑版本 (Compiled MP3文件):

/外汇/
AV_Mono – 6:29
CHIP_Mono – 12:22
Eny_fx-1:10
工具 _ Tones_FX – 0:54
PreFireTones_fx – 0:14
PylonActivation_fx – 2:10
UI_fx – 0:50
Unctorgized_fx-1:14

/音乐/宣传
IGF_Final – 3:57
Unreleased1 – 2:08

/音乐/区域
1区-大师-0:51
区域2-主-4:48
3区-大师-3:25

原始版本 (原始WAV文件):

/外汇/
Av_hit-0:01
Conduit_hum-0:03
Crusher_close_lfo-0:08
Crusher_close_midChord-0:08
Crusher_close_upHalfOctave-0:08
Crusher_open_lfo-0:08
Door_move-0:03
Hum_generic-0:08
Hum_generic_breaks-0:08
Invent_accept-0:00
关-0:02
上-0:02
Ping-0:07
Ping_recharge_pro-0:02
Player_collation-0:00
Player_collision_2-0:00
Receptor_off-0:02
Receptor_off_partial-0:00
Receptor_on-0:02
Receptor_on_partial-0:00
Silence_of_a_pylon-0:00
Sonic_trigger_activate-0:00
Step_triggger_activation-0:06
重击-0:01
步行-0:00
Wubble_new-0:01

/外汇/敌人
Angelina_attack_full-0:06
Angelina_hit-0:01
Angelina_recover-0:01
Eny_Alert-0:02
Enemy_Attack_Ground-0:02
Enemy_Attacking Hover – 0:02
Enemy_Enemy冻结-0:02
Eney_ground_Recover-0:02
Enemy_Hover_Boost-0:02
Eney_hover_Recover-0:02
Eny_idle-0:13
Enemy_Idle_Ground-0:02
Eny_Idle_Hover-0:02
Eny_Jenny_Dmg-0:02
Eny_Jenny_Fire-0:02
Enemy_Moving_Hover-0:02
Eny_patrol_bleep-0:02
Enemy_RAM_prep-0:01
Eny_RYAN_RAM-0:01
Eny_RYAN_RAM_Hit-0:02
Eny_scrable-0:02
Eny_spot-0:05
Eny_TERY_Fire-0:02
Enemy_TERRY_Move-0:02
Enemy_TERRY_Recover-0:02
Enemy_TERRY_Retreat-0:02
Enemy_VLAD_RAM-0:01
Enemy_VLAD_RAM_hit-0:01

/FX/仪器音调
Ping_pre_fire-0:00
Deact_Neg_Tone_Z1 – 0:02
Deact_Pos_Tone_Z1 – 0:02
弹性 _ Neg_Tone_Z1 – 0:02
弹性 _ Pos_Tone_Z1 – 0:02
Freezer_Neg_Tone_Z1 – 0:02
Freezer_Pos_Tone_Z1 – 0:02
Init_Neg_Tone_Z1 – 0:02
Init_Pos_Tone_Z1 – 0:02
Scrambler_Neg_Tone_Z1 – 0:02
Scrambler_Pos_Tone_Z1 – 0:02
Vel_Neg_Tone_Z1 – 0:02
Vel_Pos_Tone_Z1 – 0:02
Deact_Neg_Tone_Z2 – 0:01
Deact_Pos_Tone_Z2 – 0:01
弹性 _ Neg_Tone_Z2 – 0:01
弹性 _ Pos_Tone_Z2 – 0:01
Freezer_Neg_Tone_Z2 – 0:01
Freezer_Pos_Tone_Z2 – 0:01
Init_Neg_Tone_Z2 – 0:01
Init_Pos_Tone_Z2 – 0:01
Scrambler_Neg_Tone_Z2 – 0:01
Scrambler_Pos_Tone_Z2 – 0:01
Vel_Neg_Tone_Z2 – 0:01
Vel_Pos_Tone_Z2 – 0:01
Deact_Neg_Tone_Z3 – 0:01
Deact_Pos_Tone_Z3 – 0:01
弹性 _ Neg_Tone_Z3 – 0:01
弹性 _ Pos_Tone_Z3 – 0:01
Freezer_Neg_Tone_Z3 – 0:01
Freezer_Pos_Tone_Z3 – 0:01
Init_Neg_Tone_Z3 – 0:01
Init_Pos_Tone_Z3 – 0:01
Scrambler_Neg_Tone_Z3 – 0:01
Scrambler_Pos_Tone_Z3 – 0:01
速度 _ Neg_Tone_Z3 – 0:01
Velocity_Pos_Tone_Z3 – 0:01

/FX/PreFireTones
Deact_Pre_Fire_Z1 – 0:00
弹性 _Pre_Fire_Z1 – 0:00
Freezer_Pre_Fire_Z1 – 0:00
Init_Pre_Fire_Z1 – 0:00
加扰器 _ Pre_Fire_Z1 – 0:00
Vel_Pre_Fire_Z1 – 0:00
Deact_Pre_Fire_Z2 – 0:00
弹性 _Pre_Fire_Z2 – 0:00
Freezer_Pre_Fire_Z2 – 0:00
Init_Pre_Fire_Z2 – 0:00
加扰器 _ Pre_Fire_Z2 – 0:00
Vel_Pre_Fire_Z2 – 0:00
Deact_Pre_Fire_Z3 – 0:00
弹性 _Pre_Fire_Z3 – 0:00
Freezer_Pre_Fire_Z3 – 0:00
Init_Pre_Fire_Z3 – 0:00
加扰器 _ Pre_Fire_Z3 – 0:00
Velocity_Pre_Fire_Z3 – 0:00

/FX/PylonActivation
Deact_Pylon_Activation_Z1 – 0:10
弹性 _ pylon_Activation_Z1-0:10
Freezer_Pylon_Activation_Z1 – 0:10
Init_Pylon_Activation_Z1 – 0:10
Scrambler_Pylon_Activation_Z1 – 0:10
Vel_Pylon_Activation_Z1 – 0:10
Deact_Pylon_Activation_Z2 – 0:06
弹性 _ pylon_Activation_Z2-0:06
Freezer_Pylon_Activation_Z2 – 0:06
Init_Pylon_Activation_Z2 – 0:06
Scrambler_Pylon_Activation_Z2 – 0:06
Vel_Pylon_Activation_Z2 – 0:06
Deact_Pylon_Activation_Z3 – 0:06
弹性 _ pylon_Activation_Z3-0:06
Freezer_Pylon_Activation_Z3 – 0:06
Init_Pylon_Activation_Z3 – 0:06
Scrambler_Pylon_Activation_Z3 – 0:06
Velocity_Pylon_Activation_Z3 – 0:06

/FX/UI/*
Ping_Ready – 0:02
Z1_Deact_Ready – 0:02
Z1_Elasticity_Ready – 0:02
Z1_Freezer_Charged – 0:02
Z1_Freezer_Ready – 0:02
Z1_Init_Ready – 0:02
Z1_Scrambler_Charged – 0:02
Z1_Scrambler_Ready – 0:02
Z1_Vel_Ready – 0:02
Z2_Deact_Ready – 0:02
Z2_Elasticity_Ready – 0:02
Z2_Freezer_Charge – 0:02
Z2_Freezer_Ready – 0:02
Z2_Init_Ready – 0:02
Z2_Scrambler_Charge – 0:02
Z2_Scrambler_Ready – 0:02
Z2_Vel_Ready – 0:02
Z3_Deact_Ready – 0:02
Z3_Elasticity_Ready – 0:02
Z3_Freezer_Charged – 0:02
Z3_Freezer_Ready – 0:02
Z3_Init_Ready – 0:02
Z3_Scrambler_Charge – 0:02
Z3_Scrambler_Ready – 0:02
Z3_Velocity_Ready – 0:02

/独白/
Mono_BPylon – 0:29
Mono_CentralDoors – 0:51
Mono_DPylon – 0:28
Mono_Enemies – 0:40
Mono_Freezer – 0:29
Mono_InitDeact – 0:48
Mono_Internet – 1:04
Mono_MainTower – 0:51
Mono_Ping – 0:35
Mono_Scrambler – 0:24
Mono_VelEl – 0:25

/独白/芯片
CHIP_DeathEcho – 0:07
CHIPPleasEcho_Cond2 – 0:09
CHIPRantEcho_Sec1 – 0:28
CHIPRantEcho_Sec2B – 0:47
CHIPRantEcho_Sec3 – 0:34
CHIPRantEcho_Sec4 – 0:21
CHIPRantEcho_Sec5 – 0:27
CHIPRantEcho_Sec6 – 0:27
CHIPRantEcho_Sec7 – 0:18
CHIPRantEcho_Sec8 – 0:27
CHIPRantEcho_Sec9 – 0:43
CHIPRantEcho_Sec10 – 0:23
CHIPRantEcho_Sec11 – 0:30
CHIPRantEcho_Sec12 – 0:13
CHIPRantEcho_Sec13 – 0:40
CHIPRantEcho_Sec14 – 0:21
CHIPRantEcho_Sec15 – 0:30
CHIPRantEcho_Sec16 – 0:19
CHIPRantEcho_Sec17 – 0:25
CHIPRantEcho_Sec18 – 0:12
CHIPRantEcho_Sec19 – 0:30
CHIPRantEcho_Sec20 – 0:33
CHIPRantEcho_Sec21 – 0:23
CHIPRantEcho_Sec22 – 0:26
CHIPRantEcho_Sec23 – 0:25
DemoRantEnd – 1:08

/音乐/宣传/IGF预告片
IGF_钝器-3:57
IGF_ 弹性-3:57
IGF_Freezer – 3:57
IGF_Initiator – 3:57
IGF_Master – 3:57
IGF_Scrambler – 3:57
IGF_Velocity – 3:57

/音乐/宣传/未发行
Unreleased1_Deactivator – 2:08
Unreleased1_Elasticity – 2:08
Unreleased1_Freezer – 2:08
未释放1_Initiator – 2:08
未释放1_Master – 2:08
未released1 _ Scrambler – 2:08
Unreleased1_Velocity – 2:08

/音乐/宣传/区域1
区域1-失活剂-0:51
区域1-弹性-0:51
1区-冰柜-0:51
区域1-发起人-0:51
1区-大师-0:51
1区-加扰器-0:51
区域1-速度-0:51

/音乐/宣传/Zone2
区域2-失活剂-3:25
区域2-弹性-3:25
2区-冰柜-3:25
区域2-发起人-3:25
区域2-主-4:48
区域2-加扰器-3:25
区域2-速度-3:25

/音乐/宣传/Zone3
区域3-失活剂-1:47
区域3-弹性-1:47
3区-冰柜-1:47
区域3-发起人-1:47
3区-大师-3:25
区域3-加扰器-1:47
区域3-速度-1:47

类似A.V. – Digital Sound Track游戏

「心」专用豪华版服饰。 ※亦有包含此产品的实惠组合,请留意重複购入。 ※欲使用本下载内容,须先更新至最新版本。 ※欲使用本下载内容,须先购入对应角色的使用权。
「心」专用豪华版服饰。 ※亦有包含此产品的实惠组合,请留意重複购入。 ※欲使用本下载内容,须先更新至最新版本。 ※欲使用本下载内容,须先购入对应角色的使用权。
麦克斯和克洛伊对瑞秋 · 琥珀失踪的调查导致他们在天黑后闯入布莱克威尔学院,寻找答案。就在这里,他们发现瑞秋保守了很多秘密,并不是克洛伊认为她认识的人。与此同时,..
麦克斯和克洛伊对瑞秋 · 琥珀失踪的调查导致他们在天黑后闯入布莱克威尔学院,寻找答案。就在这里,他们发现瑞秋保守了很多秘密,并不是克洛伊认为她认识的人。与此同时,麦克斯发现她有一种新的力量,带来了一些毁灭性的后果。生活是奇怪的混沌理论是五部分系列的第三部分,当允许玩家倒带时间并影响过去,现在和未来时,改变基于故事的选择和后果游戏。特点一款书写精..
一艘满载游客的太空飞船被伪装成人类的外星怪物占领。那些最勇敢的乘客,决定挺身而出对抗外星怪物,拯救民众。但谁是人类,谁是怪物呢?对于人类阵营谁都不要信:分析其他玩家的行动,并且..
一艘满载游客的太空飞船被伪装成人类的外星怪物占领。那些最勇敢的乘客,决定挺身而出对抗外星怪物,拯救民众。但谁是人类,谁是怪物呢?对于人类阵营谁都不要信:分析其他玩家的行动,并且推测出谁是怪物。拯救乘客并消灭所有外星怪物。尝试不同的武器搭配,从而获得独特的技能,以此一举扭转战局。如果你不幸被怪物感染,那么留给你的治疗时间就仅剩几回合了。否则,你也会变成怪物!对..
这个GUI包括了这个类型的游戏界面的所有基本的basic PHYSIC OBJECT元素, 您可以使用这些作为按钮,也可以自定义您喜欢的颜色。 特点: -PNG文件 -PSD文..
这个GUI包括了这个类型的游戏界面的所有基本的basic PHYSIC OBJECT元素, 您可以使用这些作为按钮,也可以自定义您喜欢的颜色。 特点: -PNG文件 -PSD文件 -448图标; -1雪碧床单
要在险象环生的岛屿生存下来可不容易,要不铺上铺巾,躺下来翻翻《The Survivalists》美术设定集休息一会儿?这个本设定集将带你一览遇难者会在游戏中遇见的部分要素,像是..
要在险象环生的岛屿生存下来可不容易,要不铺上铺巾,躺下来翻翻《The Survivalists》美术设定集休息一会儿?这个本设定集将带你一览遇难者会在游戏中遇见的部分要素,像是神秘的遗迹、奇特的敌人,当然还有大家最喜爱的猴子伙伴。 本设定集还包含一张贴纸、口罩、剪纸立牌以及立体建造模型!
A.V.的全声带。这包括两个不同的版本,一个专辑和原始版本。专辑版本压缩至。MP3文件和组织像一个传统的配乐。该版本在Steam音乐播放器中播放,以在任何游戏中享受。原始版本的..
A.V.的全声带。这包括两个不同的版本,一个专辑和原始版本。专辑版本压缩至。MP3文件和组织像一个传统的配乐。该版本在Steam音乐播放器中播放,以在任何游戏中享受。原始版本的布局更像是文件实际上如何导入到游戏中。这个版本是无损失分布的。WAV文件,可以占用大量空间。用户可以删除一个版本,如果他们不想要它。曲目列表:专辑版本 (Compiled MP3文件)..
| DLC
A.V.讲述了一个生活在计算机系统中的有情音乐程序的冒险-一个程序寻求更多地了解自己和它的世界。但由于我们的英雄只是被编程为理解声音,这是他可以与他的环境互动的唯一方式。你产生..
A.V.讲述了一个生活在计算机系统中的有情音乐程序的冒险-一个程序寻求更多地了解自己和它的世界。但由于我们的英雄只是被编程为理解声音,这是他可以与他的环境互动的唯一方式。你产生的每一种声音都可以被看作是一种光的脉冲,它是你的主要工具,用于导航a.V.的开放世界。为了帮助你,一组乐器算法允许不同类型的互动与世界,让你打开进入新的领域。然而,在这次冒险中,有一个..

A.V. – Digital Sound Track游戏下载

Steam官网游戏官网