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【图】Fantasy Grounds – D&D Classics: G3 Hall of the Fire Giant King (1E)(截图1)【图】Fantasy Grounds – D&D Classics: G3 Hall of the Fire Giant King (1E)(截图2)【图】Fantasy Grounds – D&D Classics: G3 Hall of the Fire Giant King (1E)(截图3)

Fantasy Grounds游戏简介

D&D Classics: G3 Hall of the Fire Giant King (1E)

Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants.

This is the original adventures: G3: "Hall of the Fire Giant King." Contained herein are referee notes, background information, maps, and exploration keys for the complete adventure using the Advanced Dungeons & Dragons rules. This adventure can be used alone or as the last in a series of adventures that includes G1 "Steading of the Hill Giant Chief" and G2 "The Glacial Rift of the Frost Giant Jarl."

For characters levels 10-12.

Product History

G3: "Hall of the Fire Giant King" (1978), by Gary Gygax, is the third D&D adventure from TSR and the third "G" Giants adventure. It was published in July 1978 at Origins ’78.

Origins (I): Same ‘Ole, Same ‘Ole. G3: "Hall of the Fire Giant King" is the third of a series of three adventures that started with G1: "Steading of the Hill Giant Chief" (1978) and continued into G2: "The Glacial Rift of the Frost Giant Jarl" (1978). Like its predecessors, it was written by Gary Gygax between work on the AD&D Monster Manual(1977) and Players Handbook(1978). It was used as the final round of the official AD&D tournament for Origins ’78, then went on sale one hour after that round of play began, on Sunday morning, July 16th. It was thus one of the first three standalone adventures published by TSR.

Origins (II): The Marketing. A few months later, TSR marketed their new adventures hard in The Dragon #19(October 1978), which included a chronicle of the tournament as seen by the winners and an article by Bob Blake (the creator of the modern D&D tournament) about tournament scoring.

There was an ad too, which called the adventures: "the first three releases in a new series of playing aids". The idea of adventure was new enough that TSR had to explain how they were used in the ad, saying: "a Dungeon Master can moderate a pre-developed game situation with a minimum of preparation".

Adventure Tropes (I): From Dungeons to Halls. "Steading" took place partially in a dungeon, then "Glacial Rift" let players crawl through caverns. Together they revealed the two classic settings for D&D play. So, how did "Hall" follow up? With two levels of halls (which are dungeons in all but name) and one level of caverns. In other words, "Hall" repeats the adventuring tropes of the first two D&D adventures.

Adventure Tropes (II): Boss Monsters. Primarily due to computer game design, modern roleplaying adventures tend to place the boss monster at the end of the adventure (or at least at the end of a level). "Hall" totally subverts that expectation by putting Snurre, the Fire Giant King, in room 3 of level 1(!).

Gygax says that he when he originally ran the adventure, for his local Lake Geneva campaign, his placement of Snurre was intended to give the players "a really major challenge … early on." When the PCs later returned to try and take Snurre down, he had moved and set up am ambush for them. (Gygax’s monsters weren’t dummies, waiting around to be killed!)

Exploring Greyhawk. Like its predecessors, "Hall" is set in Greyhawk —
or at least it was part of Gygax’s original Greyhawk campaign and later supplements placed it in Greyhawk. To be precise, it was later placed in the Hellfurnaces of Greyhawk (Hex M5-138). This particular adventure gives almost no details on the setting beyond the Hall and in fact says that the location is "in effect Muspelheim".

Monsters of Note. This adventure is the big spotlight for fire giants. The reference to Muspelheim makes their origins obvious: they’re the fire Jotun who follow Surtr from Norse mythology.

Though three races of giants get titular highlights in the Giants adventures, three more were left out in the cold: cloud giants, stone giants, and storm giants. Players and fans usually flag stone giantsas the ones that were most neglected because they’re the second weakest sort of giant, fitting in between hill giants and frost giants. A fan module filling the gap called G2^2: "Habitition of the Stone Giant Lord" (1981) eventually made it into print as part of "The Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth" (2013). Wizards of the Coast themselves recognized the missing stone giants in "Warrens of the Stone Giant Thane" in Dungeon #198(January 2012), the second of a four-part giants series for D&D 4e.

"Hall" is also notable for being the adventure that introduced the drow– revealing them as the architects of the entire giant problem. They’d come into stronger focus starting in D1: "Descent into the Depths of the Earth" (1978) and especially in D3: "Vault of the Drow" (1978).

Finally, "Hall" is the second adventure to feature dragons. This time around it was a red dragon, stepping up the ladder of dragon difficulties from the whites of "Glacial Rift".

NPCs of Note. "Hall" is full of interesting NPCs.

To start with, it features Obmi, a dwarf villain. He first appeared in Gary Gygax’s Lake Geneva campaign in 1972 or 1973. Gygax placed him on the third level of Castle Greyhawk amidst a pack of gnolls. Obmi squatted in a magical lab there, where he’d found a device that could be used to make interlopers retreat. Sure enough, the players were driven off by the device the first time, then by Obmi’s dwarven thrower the second time. After numerous assaults, the players finally managed to permanently destroy Obmi’s machine with a lightning bolt, causing Obmi to flee (to the players’ great annoyance).

Gygax later called Obmi the "first real villain of Greyhawk Castle" — and thus one of the first real villains of D&D. He reappeared from time to time until Gygax moved the campaign beyond the Castle, but Gygax reused him in his own run of "Hall". This time around the players managed to kill Obmi … but a henchman later slipped in to recover his body, allowing him to be used in Gygax’s Gord the Roguenovels (1985-1988).

"Hall" also introduces EHP’SS Eclavdra, a drow priestess. The funky abbreviation stands for "Evil High Priest(‘ess)". She reappears in D3: "Vault of the Drow" (1978), which also reveals her familial name, Eilservs. Eclavdra has been a major recurring villain over the years and also appeared in Gygax’s Gordnovels. She appropriately makes an appearance in the Against the Giantsnovel (1999), where she’s killed.

Finally, "Hall" offers more hints about the Elder Elemental God, who was first alluded to in G1: "Steading of the Hill Giant Chief". This time around, the strange god is featured in the "Temple of the Eye", on level 2 of the Hall. Again, there aren’t a lot of details. The Lovecraftian tentacles and insanity recur, while a big glowing eye appears for the first time. D3: "Vault of the Drow" would finally reveal that this Temple (and presumably the one in "Steading") was a "Temple of the Eye of the Elder Elemental God", a god worshiped by the Eilservs, who would largely disappear from D&D lore after the initial appearances in the "G" and "D" adventures.

Future History. The Giants adventure got an immediate sequel, the "D" Descent adventures, which were run at Gen Con XI (1978). Meanwhile the Giants adventures themselves were reprinted in increasingly large collections over the AD&D years: first G1-2-3: "Against the Giants" (1981) then GDQ1-7: Queen of the Spiders(1987). AD&D2 then reprinted andexpanded the Giants adventures in Against the Giants: The Liberation of Geoff(1999), while in Dragonmagazine Nodwick and crew tried their mettle against the giants in "They Might Be Against the Giants" in issue #262 (August 1999).

D&D 4e (2008) was in many ways a very nostalgic edition, so it revamped the classic adventures in Dungeon #197-200(December 2011-March 2012), which included that new Stone Giant adventure. Meanwhile, there was a thematic return to the classic adventures in Revenge of the Giants(2009).

About the Creators. Gary Gygax originally wrote these adventures in the middle of creating AD&D. After finishing Monster Manual(1977) he needed a bit of a break, and so wrote the Giants adventures before continuing on to the Players Handbook(1978).

Converted by: Terry Buckingham

Released on July 07, 2019. Designed for Fantasy Grounds version 3.3.7 and higher.

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the 2E ruleset.


D & D经典: 火巨王G3厅 (1E)


这就是原著冒险: G3: 《烈火巨王的殿堂》。这里包含的是裁判笔记,背景信息,地图,以及使用高级龙与地下城规则的完整冒险的探索键。这个冒险可以单独使用,也可以作为包括G1《Steading of the Hill Giant Chiant》和G2《冰霜巨人Jarl》的一系列冒险中的最后一次。



G3: 《烈火巨王的大厅》 (1978年),Gary Gygax著,是TSR的第三次D & D冒险,也是第三次「G」巨人冒险。它于1978年7月在Origins ’78发表。

起源 (I): 同样的 ‘奥莱,同样的’ 奥莱。G3: 《烈火巨王的大厅》是从G1开始的一系列三次冒险中的第三场: 《Steading of the Hill Giant Chiant》 (1978),并延续到G2: 《冰霜巨人Jarl》 (1978)。就像它的前身一样,它是在AD & D怪物手册 (1977) 和玩家手册 (1978) 之间的工作之间由Gary Gygax编写的。它被用作Origins ’78年官方AD & D锦标赛的最后一轮,然后在那轮比赛开始一小时后开始发售,时间为7月16日周日上午。因此,它是TSR发布的前三个独立冒险之一。

起源 (II): 市场营销。几个月后,TSR在《龙》19 (1978年10月) 中艰难地推销了他们的新冒险,其中包括获胜者看到的锦标赛编年史和鲍勃 · 布莱克 (现代D & D锦标赛的创造者) 关于锦标赛得分的文章。

也有一个广告,它称之为冒险: “新系列游戏辅助工具的前三个版本”。冒险的想法足够新,TSR不得不解释它们是如何在广告中使用的,他说: “地下城大师可以用最少的准备来缓和预先开发的游戏情况。”

冒险托普斯 (一): 从地下城到霍尔。”Steading” 部分发生在一个地牢中,然后 “Glacial Rift” 让玩家在洞穴中爬行。他们一起透露了D & D游戏的两个经典设置。那么,“霍尔” 是如何跟进的呢?有两层大厅 (除了名字外,其他都是地牢) 和一层洞穴。换句话说,“霍尔” 重复了前两次D & D冒险的冒险比喻。

冒险托拉斯 (II): 怪物老大。主要是由于电脑游戏设计,现代的角色扮演冒险倾向于将头目怪物放置在冒险的结尾 (或者至少在一个关卡的结尾)。“大厅” 完全颠覆了这种期望,把火巨王斯努雷放在1级 (!) 的3号房间。

Gygax说,当他最初为他在当地的日内瓦湖战役进行冒险时,他安置的斯努雷是为了给球员们 “一个真正重大的挑战……早 “。当PCs后来回来试图把斯努雷带下来时,他已经转移了,并为他们埋伏了伏击。(Gygax的怪物不是假人,等着被杀!)

探索灰鹰。就像它的前辈一样,“霍尔” 的背景是格里克 —
或者至少它是Gygax最初的Greyhawk运动的一部分,后来将其添加到Greyhawk。准确地说,它后来被放置在Greyhawk (Hex M5-138) 的Hellfurnaces。这个特殊的冒险几乎没有给出大厅以外的设置的细节,实际上说这个位置是 “实际上是Muspelheim”。

注意的怪物。这次冒险是火巨人的大聚光灯。提到Muspelheim使他们的起源显而易见: 他们是追随北欧神话中的Surtr的火佐敦。

虽然三场巨人在巨人队冒险中获得了名义上的亮点,但又有三场比赛被冷落: 云巨人、石头巨人和风暴巨人。球员和球迷通常是旗帜石巨人,这是最被忽视的人,因为他们是第二弱的巨人,适合在丘陵巨人和霜巨人之间。一个粉丝模块填补了这一空白,名为G2 ^ 2: “石头巨人领主的习惯” (1981) 最终将其作为 “石头巨人领主的习惯性和其他冒险从我们的共享青年” (2013) 的一部分印刷出来。“海岸奇才” (2012年1月) 在 “地下城 #198” (2012年1月) 中识别出失踪的石头巨人,这是D & D 4e四集的巨人系列中的第二部。

“霍尔” 也因是引入卓尔人的冒险而闻名 — 揭示了他们是整个巨大问题的建筑师。从D1开始,“进入地球深处” (1978),特别是在D3: “Drow的穹顶” (1978) 中,他们将变得更加专注。

最后,《霍尔》是第二次以龙为特色的冒险。这一次在它周围的是一条红色的龙,从 “冰河裂谷” 的白人身上加紧了龙难的阶梯。

票据的NPC。“霍尔” 充满了有趣的NPC。

首先,它的特点是奥米,一个矮人恶棍。他在1972年或1973年首次出现在Gary Gygax的日内瓦湖战役中。Gygax在一包gnolls中把他放在格雷霍克城堡的第三级。奥比米蹲在那里的一个神奇的实验室里,在那里他找到了一个可以用来让插手撤退的装置。果不其然,球员们第一次被这款设备赶走了,第二次被奥比米的矮人投掷球手赶走了。经过无数次的突击,玩家最终设法用闪电永久摧毁了奥贝米的机器,导致奥贝米逃亡 (令玩家大为恼火)。

Gygax后来称奥布米是 “格雷霍克城堡的第一个真正的反派” — 因此也是D & D的第一批真正的反派之一。他不时再次出现,直到吉加克斯将战役移到城堡之外,但吉盖克斯在自己的 “霍尔” 运行中重用他。这一次球员们成功地杀死了奥米…但一个心腹的人后来溜进来恢复他的身体,允许他被用于Gygax的Gord the Roguenovels (1985-1988)。

《霍尔》还介绍了EHP’SS Eclavdra,一位卓尔女祭司。Funky的缩写代表 “邪恶的大祭司 (‘ess)”。她再次出现在D3: “Vault of the Drow” (1978),其中也透露了她的家族名字Eilservs。埃克拉夫德拉多年来一直是一个主要的反派角色,也出现在Gygax的Gord小说中。她在《反对巨人》 (1999) 中露面,在那里她被杀了。

最后,《霍尔》提供了更多关于元老级元素神的暗示,他在G1中首次被影指: “Steading of the Hill Giant Chiant”。这一次,这个奇怪的神出现在 “天眼庙”,在大厅的2级。再说一遍,没有很多细节。Lovecraftian触角和精神错乱复发,而一只大发光的眼睛首次出现。D3: “Drow的金库” 最终会揭示这座圣殿 (大概是 “Steading” 中的那个) 是 “元老元素神之眼的圣殿”,一个由艾尔瑟斯崇拜的神,在最初出现在 “G” 之后,他们将在很大程度上从D & D的传说中消失和 “D” 冒险。

未来历史。巨人队的冒险立即得到了续集,即 “D” 下降冒险,这是在Gen Con XI (1978年) 运行的。与此同时,巨人队的冒险本身在AD & D年代被越来越多的大集合重新印刷: 第一次G1-2-3: “反对巨人” (1981),然后GDQ1-7: 蜘蛛女王 (1987)。AD & D2随后在《反对巨人: 杰夫的解放》 (1999) 中翻印了《巨人的冒险: 杰夫的解放》 (1999),而在《龙龙》杂志《诺德威克》和剧组在第262期 (1999年8月) 的《他们可能会对巨人》中对抗巨人。

D & D 4e (2008) 在许多方面是一个非常怀旧的版本,因此它修改了地下城 #197-200 (2011年12月-2012年3月) 的经典冒险,其中包括新的Stone Giant冒险。与此同时,《巨人队的复仇》 (2009) 中的经典冒险也出现了主题回归。

关于造物主。Gary Gygax最初是在创建AD & D的中间写下了这些冒险。在完成《怪物手册》 (1977年) 之后,他需要休息一下,因此在继续进行《玩家手册》 (1978年) 之前,他写了巨人队的冒险。

转换为:Terry Buckingham


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